using System;

namespace LogicEngine
{
	class Formular
	{
		public String Content{ get; private set;}

		private Formular(String content)
		{
			this.Content = content;
		}

		/// <summary>
		/// 地图受到buffer后对生命的影响
		/// </summary>
		public static Formular FMMapLifeDecByBuff = new Formular ("");

		/// <summary>
		/// 普通的怪受到buffer后对生命的影响
		/// </summary>
		public static Formular FMSpriteLifeDecByBuff = new Formular ("");

		/// <summary>
		/// 某些具有抑制作用的buffer对怪物的攻击力产生的影响。
		/// </summary>
		public static Formular FMSpriteAttachByBuff = new Formular("");
	}
}

